# ėp摜ȊOgpĂZ
#
# XpC(MVC) ^tH[[ cc X-MENG̃jbg摜
# [(MVC) r[gv[ cc RM_BeatU.bmp@RM_BeatPlane(R)U.bmp
# [(MVC) bVh cc RM_RushU.bmp@RM_RushDrill(R)U.bmp
# [(MVC) nCp[[ cc RM_EddyU.bmp@RM_HyperRollU.bmp
# LveR}h[(MVC) cc CCM_ShoU.bmp CCM_JennetyU.bmp CCM_HooverU.bmp (UnittH_ɓĂ)
# WTIg(MVC) ufBAoJ cc CBOTS_Brodia.bmp (TCo[{bcBUnittH_ɓĂ)
# \\(MVC) q cc EFFECT_STF_KozarumaiU.bmp (ۓ摜pbNuXg[gt@C^[V[Yv)
# \\(MVC)  cc EFFECT_STF_SonSon(E)U.bmp (ۓ摜pbNuXg[gt@C^[V[Yv)


X-MEN
# 
TCuXg(U), Ca sN Missile.wav
TCuXg(),  Glass.wav
# TCNbvX
IveBbN{g(U), Ce sN Missile.wav 
IveBbN{g(), Ce sN Whip.wav
sbhp`(U), A
sbhp`(), _[W A;_[W A;_
@퓬Aj_eˍU Bullet\EFFECT_AuraBall(Pink)01.bmp Missile.wav;Ce sN Whip.wav
TCNLbN(U), Wv;Ȃ
TCNLbN(), Ō;Ō
CWOAbp[Jbg(U), Abp[
CWOAbp[Jbg(), Abp[;Abp[;Abp[;_
@퓬Aj_eˍU Bullet\EFFECT_AuraBall(Pink)01.bmp Missile.wav;Ce sN Whip.wav
qlbNu[J[c(U), ^bN
qlbNu[J[c(), X[p[obNu[J[
IveBbNuXg, r[
rIveBbNuXg(U), r[ LaserGun.wav
rIveBbNuXg(), r[ LaserGun.wav _;r[ LaserGun.wav _;_
r[ LaserGun.wav _;r[ LaserGun.wav _
KIveBbNuXg, r[
# E@
N[, ܌
hN[(), -
hN[(U), ^bN; Ώۃjbghc; Drill.wav
hN[(), h; Ώۃjbghc 
o[T[J[N[(U), Uグ
o[T[J[N[(), Uグ
gl[hN[(U), XsLbN Swing(2).wav
gl[hN[(), AȂ
o[T[J[obW(U), aˌ
o[T[J[obW(),  Ώۃjbghc;܌ 񓁗;܌ 񓁗; Ώۃjbghc 
o[T[J[obWw(U), aˌ
o[T[J[obWw(),  Ώۃjbghc;a 񓁗;a 񓁗;a 񓁗; Ώۃjbghc ;
tFC^N[(U),  u[ Slash.wav Ώۃjbghc; u[ Slash.wav Ώۃjbghc;_
 u[ Slash.wav Ώۃjbghc
tFC^N[(), r[T[x u[
EF|w(), N[ Reload(5).wav 񓁗
EF|w(U), aˌ
EF|w(), A;܌;_[W;܌;_[W A;|;X[p[^bN CG[ -.wav;ߕ ~ OC Slash.wav
o[T[J[`[W, o bh
# W[OC
eLlVXObv(U), VbNr[ sN BeamSaber.wav
eLlVXObv(), ߉摜 Common\EFFECT_BubbleSphere01.bmp BeamSaber.wav
eLlVXVbg(U), Ή sN BeamSaber.wav
eLlVXVbg(), 
TCtB[h, A BeamSaber.wav 胆jbghc
# Xg[
CgjOXtBA, d
CgjOA^bN, ˂ˌ Common\EFFECT_LightningBall03.bmp
[ECh, 
_u^Ct[, 
CgjOXg[(U), l`od
CgjOXg[(), d
ACXXg[(U), l`o
ACXXg[(),  Punch(4).wav
# ACX}
t[Y(U), i
t[Y(), ł 1;Ⴞ Block.wav
ACXtBXg, ŕ Common\EFFECT_BubbleSphere01.bmp
ACXr[, r[ zCg Charge(Silent).wav
ACXAo`(U), @΂ߗ Common\EFFECT_BubbleSphere01.bmp
A[NeBbNA^bN, xAO FastGun.wav
V[hh(ACXV[h), }g zCg BeamCoat.wav ACXV[h
# TCbN
̏p, i
TCLbNiCt(), GiW[Jb^[
TCLbNiCt(U), œ
TCLbNiCt(), d sN Glass.wav
TCuChXs(U), AȂ
TCuChXs(), a
ӒB(U),  Ώۃjbghc;
ӒB(), _[W A
TC[Vg(U), ]㏸
TC[Vg(), AȂ;AȂ
TCXXg, X[p[^bN sN
g(jWc), g
# RbTX
p[^bN, ^bN
WCAgXCO, WCAgXCO
X[p[_Cu, X[p[_Cu
X[p[A[}[, jbgϐF  Glass.wav
t@Xg{[XyV(U),   UnitID(E@(MVC)) f;_
@퓬Aj_U镐폀 ("Unit\" & Info("jbg",UnitID(E@(MVC)),"OtBbN"));_
 ("Unit\" & Info("jbg",UnitID(E@(MVC)),"OtBbN"))
t@Xg{[XyV(), a 񓁗
# Krbg
`[W(U), i
`[W(), @KE
PCWXbV(U), _
PCWXbV(U), Uグ;U艺낵;Ȃ
PCWXbV(), Ō
PCWXbV(), Uグ Punch.wav;U艺낵 Punch.wav;Ȃ Punch.wav
PCWXgCN, X[p[LbN IW
PCWXgCN, X[p[_Cu IW
LleBbNJ[h(U),  Card\EFFECT_Card02.bmp bow.wav
LleBbNJ[h(U),  Card\EFFECT_Card03.bmp bow.wav
LleBbNJ[h(U),  Card\EFFECT_Card04.bmp bow.wav
LleBbNJ[h(U),  Card\EFFECT_Card05.bmp bow.wav
LleBbNJ[h(), 
bGNXv[W(U), ]㏸; Ώۃjbghc
bGNXv[W(), Β Explode(Nuclear).wav;Β Explode(Nuclear).wav
CtbV(), U镐 Card\EFFECT_Card01.bmp Charge(high).wav 񓁗
CtbV(U), a;e LightWeapon\EFFECT_LightArrow(Pink)04.bmp -.wav   c;_
e LightWeapon\EFFECT_LightArrow(Pink)04.bmp -.wav   c;_
e LightWeapon\EFFECT_LightArrow(Pink)04.bmp -.wav   c;_
e LightWeapon\EFFECT_LightArrow(Pink)04.bmp -.wav   c
CtbV(), A sN Explode.wav;A
CtbV(Ƃǂ), @퓬Aj_
# [O
p[hC(U), i
p[hC(), ł 1 Charge.wav;z
p[hC(), $(jbg)͑̃p[z悤ƂB
s[fBOp`(U), A
s[fBOp`(), A;Abp[
p[_Cup`(U), X[p[_Cu
p[_Cup`(), A
ObhiCgVK[(U), A
ObhiCgVK[(), A;Abp[;uGood nightAsugarIv;ł 1 Charge.wav
ObhiCgVK[(), $(jbg)̓ObhiCgVK[ōUB
# Wr[
i, i
uԉ΁v(U), ACe O[ Glass(3).wav
uԉ΁v(U), ACe CG[ Glass(3).wav
uԉ΁v(U), ACe IW Glass(3).wav
uԉ΁v(),  zCg Glass(3).wav
vY}{g, ACe O[ Glass(3).wav
vY}{g, ACe CG[ Glass(3).wav
vY}{g, ACe IW Glass(3).wav
vY}{(U), ACe O[ Glass(3).wav
vY}{(U), ACe CG[ Glass(3).wav
vY}{(U), ACe IW Glass(3).wav
vY}{(), A
# P[u
GNgbv(U), a
GNgbv(), d
NbN_E, ^bN
nhK, sXg
nhK(U), sXg;sXg;sXg;sXg
nhK(), sXg;sXg;sXg;sXg
V~^[(), -
V~^[(U), Abp[;e LightWeapon\EFFECT_LightSpear(Yellow)01.bmp
V~^[(), Uグ
TC`[W(U), i
TC`[W(), d;
oCp[r[, r[Ct Weapon\EFFECT_SFLauncher01.bmp sN
^Ctbv(U), e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) c
^Ctbv(), gŌ
nCp[oCp[, r[Ct Weapon\EFFECT_SFLauncher01.bmp sN
# }E
{[_K[, a 񓁗
{[, ] Common\EFFECT_Boulder01.bmp
RVFXbV(U), X[p[_Cu
RVFXbV(), X[p[_Cu;a
ChXbV(U), Wv
ChXbV(),  1;a
^[OXpC(U), G IW
^[OXpC(), G IW Stab.wav
{[o[Xg(U), Wv`xˏo
{[o[Xg(), h IW;h IW;h IW;h IW
XeBK[{[Y(U), G藐 IW AntiAirMissile.wav
XeBK[{[Y(),  Bazooka.wav

eȂאl
# XpC_[}
EFu{[(U), e Weapon\EFFECT_Stone01.bmp Bow.wav
EFu{[(), lbg
XpC_[XeBO(U), Abp[;a
XpC_[XeBO(), Abp[;wbhobg
EFuXCO(U), Wv
EFuXCO(), Ō
EFuX[(U), j[h[U[ zCg Bow.wav
EFuX[(), j[h[U[ zCg BreakOff.wav; 胆jbghc;@퓬Aj_`F[U;_
@퓬Aj_eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Swing.wav; ;΂
N[[ATg(U), a
N[[ATg(), A
AeBbgEFuX[(U), Wv;gUr[ zCg Bow.wav
AeBbgEFuX[(), ߉摜 Magic\EFFECT_MagicEmblem(White)01.bmp Whip.wav O 胆jbghc;_
 胆jbghc;@퓬Aj_`F[U; ;΂
}LV}XpC_[(U), X[p[LbN bh
}LV}XpC_[(), X[p[^bN bh
V[hh, r[V[h zCg -.wav EFuV[h
g, Hittyuu.wav;5;
g(), $(jbg)͒OɊ댯@mčUB

AxW[Y
# LveAJ
V[h, ŕ MSH_CaptainsShield.bmp 32
V[hXbV, ] MSH_CaptainsShield.bmp 32
X^[YXgCvX, Abp[
`[WOX^[(U), U镐ˌ MSH_CaptainsShield.bmp 32
`[WOX^[(), ^bN
g`[WOX^[(U), U镐ˌ MSH_CaptainsShield.bmp 32
g`[WOX^[(), X[p[^bN bh Punch(2).wav
gX^[YXgCvX(U), Abp[;Abp[;Abp[
gX^[YXgCvX(), Abp[ Punch.wav;Abp[ Punch.wav;Abp[ Punch(2).wav
t@CiWXeBX(U), X[p[^bN bh
t@CiWXeBX(), X[p[^bN bh FightHit(1).wav;Abp[ -.wav 胆jbghc;@퓬Aj_AōU;A;_
obNhCo[;
V[hh(V[h), V[hh MSH_CaptainsShield.bmp 32
# ACA}
gN^[r[(U), VbNr[ sN BeamSaber.wav
gN^[r[(), -
~TC, ^~TC
pT[C(U), e u[ Beam.wav
pT[C(),  u[ Punch.wav; -.wav
X}[g{, Ol[h 2
pT[uXg, gUr[
jr[, r[ u[
vgLm(), ˌ] Weapon\EFFECT_Gatling01.bmp 80
vgLm(U), oX^[r[Ct Weapon\EFFECT_Gatling01.bmp 80 u[
vgLm(), oX^[r[Ct u[
V[hh(r[V[h), r[V[h u[
# \[
i, i
R[Xg[(U), 5;MetalDrum.wav;5;MetalDrum.wav
R[Xg[(),  u[
T_[XgCN, VbNr[ Thunder.wav
WjA, ŕ MSH_Mjolnir.bmp
WjA(), 
(U), @퓬Aj_S]U MSH_Mjolnir.bmp;
(), 
WjA(),  Ώۃjbghc
WjA(U),  MSH_Mjolnir.bmp
WjA(),  Crash.wav
j~(WjAz), @퓬Aj_U镐폀 LightWeapon\EFFECT_LightHammer(Green)01.bmp 32 Charge.wav 胆jbghc

~[^g
# ZCo[gD[X
o[T[J[N[, aˌ
Cht@O(U), Wv
Cht@O(), X[p[LbN BreakOff.wav;΂
EF|w_bV(U), Wv
EF|w_bV(), a;A;a;X[p[^bN IW -.wav;ߕ ~ OC Slash.wav
o[T[J[N[w(U), aˌ
o[T[J[N[w(), X[p[^bN IW -.wav;_
܌;X[p[^bN IW -.wav;܌;X[p[^bN IW -.wav;܌;_
X[p[^bN IW -.wav;ߕ ~ OC Slash.wav
# o[fB
i, i
TCuXg(U), Ca sN
TCuXg(),  Glass.wav
wr[A[, wr[}VK Weapon\EFFECT_Gatling01.bmp
# IKbh
IKXgCN(U),  Ώۃjbghc;_
e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) Bow.wav
IKXgCN(), 
J[{ifBERC, G zCg
IKX}bV[(U), ^bN
IKX}bV[(), ;΂;
IKfXgC[(U), a
IKfXgC[(),  Whip.wav
# Vo[TC
藠, ] Weapon\EFFECT_Shuriken01.bmp 80
^LIu[h, {
S, AȂ
藠, ] Weapon\EFFECT_Shuriken01.bmp 80
藠(U), ] Weapon\EFFECT_Shuriken01.bmp 80 ;_
] Weapon\EFFECT_Shuriken01.bmp 80 ;] Weapon\EFFECT_Shuriken01.bmp 80 
藠(), Ō;Ō;Ō
, l`od
Xw(U), a; zCg Ice.wav
Xw(), A Stab.wav
g@w(U), h;Ή
g@w(), Ή
# }Oj[g[
nCp[Ore[V(U), ACe p[v x BeamSaber.wav
nCp[Ore[V(),  p[v BeamSaber.wav
}OleBbNuXg(U), Ca sN Swing.wav
}OleBbNuXg(),  sN Whip.wav
dElpX, z[~O[U[ u[
dElfBXv^[(U), r[ p[v BeamShot.wav
dElfBXv^[(), r[ p[v
}OleBbNeyXg(U), xAO BeamSaber(3).wav
}OleBbNeyXg(), xAO Punch(4).wav
lVbNEFCu(U), Β AntiAirMissile.wav u[
lVbNEFCu(), Ō;Β AntiAirMissile.wav u[;Ō;_
Β AntiAirMissile.wav u[;Ō
# A|JvX
gUt@C[{[(U), Ce IW
gUt@C[{[(), 
t@C[{[(), @퓬Aj_bNIU 胆jbghc
t@C[{[(U), @֖C -.wav
t@C[{[(), 
tNg[U[(U), r[ u[
tNg[U[(), r[ u[ _;r[ u[ _
Ռg, n\Ռg CG[ Explode.wav
n}[, ŕ Weapon\EFFECT_IronBall02.bmp
AC[U[, r[ CG[
h, h

}[Y
# EH[}V
r[Lm, r[
pT[C(U), e sN Beam.wav
pT[C(),  sN Punch.wav; -.wav
X}[g{, Ol[h 2
pT[uXg, gUr[
V_[Lm, ^~TC;^~TC
EH[fXgC(U), @퓬Aj_łグU Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav;_
@퓬Aj_łグU Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav;_
@퓬Aj_łグU Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav;_
@퓬Aj_ł낵U Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav;_
@퓬Aj_ł낵U Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav;_
@퓬Aj_ł낵U Bullet\EFFECT_SuperMissile02.bmp 48 Missile.wav
EH[fXgC(), A唚
vgLm(), ˌ] Weapon\EFFECT_Gatling01.bmp 80
vgLm(U), ~TC`[ Weapon\EFFECT_Gatling01.bmp 80;_
~TC`[ Weapon\EFFECT_Gatling01.bmp 80;~TC`[ Weapon\EFFECT_Gatling01.bmp 80
vgLm(), A
V[hh(r[V[h), r[V[h sN
# nN
K}Nbv(U), @퓬Aj_ŕ폀 DGoods\EFFECT_Kettleholder01.bmp Whip.wav Ώۃjbghc;_
e Wind\EFFECT_WindCutter(White)01.bmp Whiz.wav
K}Nbv(), Ō
K}X, 
K}X, ] map\remains\remains0000.bmp
K}`[W(U), X[p[^bN O[
K}`[W(), X[p[^bN O[ Bazooka.wav;X[p[^bN O[ Bazooka.wav
K}gl[h(U), œ
K}gl[h(), WCAgXCO 
K}EFCu(U), e Rock\EFFECT_GroundRise01.bmp Explode.wav;⒌ Explode.wav
K}EFCu(), 
nNX}bV(U), a
nNX}bV(),  Bazooka.wav
K}NGCN(U), a;nʏՌ IW Warship.wav Ώۃjbghc; IW
K}NGCN(), _[W A
K}NbV(U), }~
K}NbV(), ˂}~ Weapon\EFFECT_Rock01.bmp;
j~(K}Nbv), Whip.wav
Wv(X[p[Wv), nʏՌ Bazooka.wav Ώۃjbghc
# WK[m[g
A[XNGCNp`(U), nʏՌ IW Explode.wav Ώۃjbghc;e Rock\EFFECT_GroundRise01.bmp -.wav
A[XNGCNp`(), Ō
WK[m[g{fBvX, Wv
lCX(U), œ
lCX(), ł 1;ݒׂ Warship.wav 3 x
WK[m[gp`(U), wbhobg
WK[m[gp`(), 
wbhNbV, l`oړ^bN IW
# W[
}jsC^[(U), Pbgp` Hand\EFFECT_Punch(White)09.bmp -.wav
}jsC^[(U), a
, ΂
d, d
}WJuXg, F
# XpC
_X, -
_VO\[h(), ͉] Weapon\EFFECT_ShortSword01.bmp 3 Sword.wav Ώۃjbghc
_VO\[h(U), A
_VO\[h(), A
VbNXnh, G zCg
VbNXnhObv, ΂
X^s[g\[h(), -
X^s[g\[h(U), A;A
X^s[g\[h(), A;A
^tH[[(), jbgϐF CG[ Sword.wav
^tH[[(U), œ
^tH[[(), uԕό` XMEN_ColossusU.bmp Ώۃjbghc f;Ō;_
uԕό` XMEN_IcemanU.bmp Ώۃjbghc f;_[W;_
uԕό` XMEN_SilverSamuraiU.bmp Ώۃjbghc f;a;_
uԕό` XMEN_OmegaRedU.bmp Ώۃjbghc f;Ō;_
uԕό` XMEN_JuggernautU.bmp Ώۃjbghc f;;_
uԕό` XMEN_WolverineU.bmp Ώۃjbghc f;܌;_
uԕό` XMEN_SpiralU.bmp Ώۃjbghc f;_[W;_
uԕό` XMEN_CycropsU.bmp Ώۃjbghc f;_[W;_
uԕό` XMEN_MagnetoU.bmp Ώۃjbghc f;Ō;_
uԕό` XMEN_StormU.bmp Ώۃjbghc f;_[W;_
uԕό` XMEN_PsylockeU.bmp Ώۃjbghc f;Ō;_
uԕό` XMEN_SentinelU.bmp Ώۃjbghc f;;_
uԕό` XMEN_WolverineU.bmp Ώۃjbghc f;a
# Z`l
Lv`[ou(U), i
Lv`[ou(), ߉摜 Common\EFFECT_BubbleSphere01.bmp BeamSaber.wav
~TC, ~TC 2
, 
, `F\[
[U[, r[ bh
Pbgp`(U), Pbgp` "Hand\EFFECT_Punch(Purple)05.bmp 64" 
Pbgp`(), Ō
n[hhCu, ^bN
vY}Xg[(), d
vY}Xg[(U), g CG[;g CG[
vY}Xg[(), d
# Z`ltH[X
̓, ^bN
, 
# xm
EFu(), -
EFu(U), e Weapon\EFFECT_Net01.bmp Bow.wav
EFu(), Ō Whip.wav
xmt@O(U), XsA^bN ubN Whiz.wav
xmt@O(), X[p[p` ubN Stab.wav
xmbV(U), n\Ռg ubN -.wab
xmbV(), G藐 ubN Combo.wav
EFuX[(U), j[h[U[ zCg Bow.wav
EFuX[(), j[h[U[ zCg BreakOff.wav; 胆jbghc;_
@퓬Aj_`F[U; ;΂; 胆jbghc;_
@퓬Aj_eˍU ("Unit\" & Info("jbg",UnitID(胆jbg),"OtBbN")) Swing.wav; ;΂
fXoCg(U), n\Ռg ubN -.wab
fXoCg(), G藐 ubN Combo.wav;G藐 ubN Combo.wav;G藐 ubN Combo.wav
xmEFu(U), Wv;gUr[ zCg Bow.wav
xmEFu(), ߉摜 Magic\EFFECT_MagicEmblem(White)01.bmp Whip.wav O 胆jbghc;_
Ō;Ō;G藐 ubN Combo.wav;XsA^bN ubN Stab.wav
g(XpC_[ZX), Hittyuu.wav;5;
g(XpC_[ZX)(), $(jbg)͒OɊ댯@mčUB
V[hh(EFuV[h), 
# ubNn[g
}ChQ[, tbV ubN
S(U),  Animal\EFFECT_Tiger(Green)01.bmp x
S(),  O[ Punch.wav
(U), e Creature\EFFECT_SuspectBird01.bmp x
(),   BeamSaber.wav
_[NT_[, VbNr[
CtFm(U), ] Magic\EFFECT_MagicEmblem(Black)01.bmp -.wav
CtFm(), Β
CtFm(), 
CtFm(), X
WbWgfC(U), e Creature\EFFECT_SuspectBird01.bmp ;_
e Creature\EFFECT_SuspectBird01.bmp ;e Creature\EFFECT_SuspectBird01.bmp ;_
e Creature\EFFECT_SuspectBird01.bmp ;e Creature\EFFECT_SuspectBird01.bmp 
WbWgfC(), 
n[gIu_[NlX(U), -
n[gIu_[NlX(), w ubN;Abp[;Abp[;Abp[;Abp[;Abp[
A[}Qh(U), 覐;覐
A[}Qh(), 覐
# V}SX
(U), r[ u[
(), Ō
z(U), i
z(), ł 1 Charge.wav;z
~XeBbNXeA(U), ] BodyParts\EFFECT_EvilEye(Green)01.bmp c
~XeBbNXeA(), A
~XeBbNX}bV(U),  Ώۃjbghc;e Weapon\EFFECT_IronBall02.bmp c
~XeBbNX}bV(), Ō
fBoC^[[V, obNhCo[
g~XeBbNX}bV, e Weapon\EFFECT_IronBall02.bmp  c;_
e Weapon\EFFECT_IronBall02.bmp  c;_
e Weapon\EFFECT_IronBall02.bmp  c;e Weapon\EFFECT_IronBall02.bmp  c
JIXfBW(U), œ
JIXfBW(),  Ώۃjbghc;d͒e;XN[hCo[
# hD[
WFbgLbN(U), X[p[LbN
WFbgLbN(), Ō
CK, r[Ct CG[ Weapon\EFFECT_SuperGun01.bmp
tHgVbg(U), gUr[ BeamShot.wav
tHgVbg(), gUr[
L[V[h(), ͉] Common\EFFECT_Particle(Orange)01.bmp 3 BeamSaber.wav
L[V[h(U), e Common\EFFECT_Particle(Orange)01.bmp -.wav
L[V[h(), A
vY}r[, r[ CG[
GNgbNPCW(U), d
GNgbNPCW(), d
XtBAtC(U), Abp[;Ήe
XtBAtC(), A
tHgAC(U), SgUr[ BeamShot.wav;SgUr[ BeamShot.wav;SgUr[ BeamShot.wav
tHgAC(), SgUr[
# TmX
Kgbg}Ch(U), tbV
Kgbg}Ch(), -
Kgbg}Ch(NeBJ), ] 3
Kgbg^C(U), e Action\EFFECT_LightScreen01.bmp x
Kgbg^C(), -
Kgbg^C(NeBJ), jbgϐF ubN BeamSaber.wav
fXXtBA(U),  Common\EFFECT_BubbleSphere01.bmp
fXXtBA(), ߉摜 Common\EFFECT_BubbleSphere01.bmp Bubble.wav
^C^NbV, ^bN
KgbgXy[X(), U镐] Common\EFFECT_gravityBall01.bmp Charge(2).wav
KgbgXy[X(U),  ubN Charge(2).wav Ώۃjbghc;@퓬Aj_}VLm ubN
KgbgXy[X(), A
Kgbg\E,  O[
KgbgAeB(U),ߕ hh p[v FastGun.wav 胆jbghc
KgbgAeB(),_[W Crash.wav
Kgbgp[(U), Light\EFFECT_Flash(Red)01.bmp
Kgbgp[(),A
# IX[g
TCuXg, l`og sN
nCp[Ore[V, ACe O[
}OleBbNeyXg(U), xAO BeamSaber(3).wav
}OleBbNeyXg(), xAO Punch(4).wav
wbhNbV(IX[g)(U), X[p[^bN IW
wbhNbV(IX[g)(), X[p[^bN IW Crash.wav
KIveBbNuXg, r[ u[
lVbNEFCu(U), Β AntiAirMissile.wav CG[
lVbNEFCu(), Ō;Β AntiAirMissile.wav CG[;Ō;_
Β AntiAirMissile.wav CG[;Ō
N[(U), i
N[(), 
r[(U), r[VbgLm  BeamShot.wav;r[VbgLm  BeamShot.wav;_
r[VbgLm  BeamShot.wav
r[(),  Explode(Long).wav
ً}e|[g(_)(), $(jbg)͂ɂ͂ȂB


LveR}h[(MVC)
LveLbN(U), LbN
LveLbN(), Ō
R}h[XgCN(U)(MVC_VE), 摜 Unit\CCM_ShoU.bmp Swing.wav
R}h[XgCN()(MVC_VE), a
R}h[XgCN(U)(MVC_WFleB[), e Unit\CCM_JennetyU.bmp Drill(2).wav x
R}h[XgCN()(MVC_WFleB[), AȂ Stab.wav
R}h[XgCN(U)(MVC_t[o[), 莝 CCM_HooverU.bmp 32 Ώۃjbghc Bullet\EFFECT_ICBM02.bmp 64 Missile.wav
R}h[XgCN()(MVC_t[o[), 
Lvet@CA[, Ή
LveR_[(U), 啬o Warship.wav 胆jbghc
LveR_[(),  Crash.wav;d
LveXg[(U), Abp[
LveXg[(), Abp[;uԕό` CCM_ShoU.bmp Ώۃjbghc;X[p[^bN u[ Slash.wav;_
uԕό` CCM_HooverU.bmp Ώۃjbghc;X[p[LbN;_
uԕό` CCM_JennetyU.bmp Ώۃjbghc;X[p[^bN sN Stab.wav;_
uԕό` CCM_ShoU.bmp Ώۃjbghc;X[p[LbN Slash.wav;_
uԕό` CCM_HooverU.bmp Ώۃjbghc;X[p[LbN;_
uԕό` CCM_JennetyU.bmp Ώۃjbghc;X[p[^bN sN Stab.wav;_
uԕό` Ώۃjbghc;啬o Warship.wav 胆jbghc; Crash.wav
Lve\[h(U), 啬o Charge(high).wav Ώۃjbghc;~ʎa u[ AntiAirMissile.wav
Lve\[h(), | Crash.wav


WTIg(MVC)
TIgt@C[(U), jbgϐF bh Ώۃjbghc FastGun.wav; Ώۃjbghc
TIgt@C[(), 
TIghLbN, XsWvA^bN CG[
TIgXg[g(U), X[p[^bN bh
TIgXg[g(), 
TIg_Ci}Cg(), -
TIg_Ci}Cg(U), @퓬Aj_ Ώۃjbghc
TIg_Ci}Cg(), 
TIg^Ct[(U), XsA^bN CG[
TIg^Ct[(), XsA^bN CG[ Punch.wav
TIgNbV(U), œ
TIgNbV(), ł 1; Ώۃjbghc f; Crash.wav;Abp[ Crash.wav; Crash.wav;Abp[ Crash.wav; Ώۃjbghc 
TIgTCN(U),  Ώۃjbghc f; bh
TIgTCN(),  bh Storm.wav;Abp[ -.wav
ufBAoJ(U), @퓬Aj_}VLm bh MachineCannon.wav
ufBAoJ(), ό` CBOTS_Brodia.bmp MachineCannon.wav Ώۃjbghc;_
@퓬Aj_bNIU MachineCannon.wav;`F[K bh MachineCannon.wav;_
`F[K bh MachineCannon.wav;ό` Ώۃjbghc
ufBAp`(U), X[p[^bN  Warship.wav;e Hand\EFFECT_Punch(Red)01.bmp 80 -.wav
ufBAp`(), ; Sword(2).wav


XgC_[(MVC)
IvV(U), e Hit\EFFECT_Damage(Blue)01.bmp BeamShot.wav;e Hit\EFFECT_Damage(Blue)01.bmp BeamShot.wav
IvV(), _[W;Ō
@W(U), @퓬Aj_] Whiz.wav -; Ώۃjbghc f
@W(),  Ώۃjbghc ;X[p[LbN
GNXJo[(U), X[p[p` 
GNXJo[(), X[p[p`  Slash.wav
AmN(U), a  Slash(4).wav
AmN(), a Slash.wav
O(U), a Slash(4).wav;e Bullet\EFFECT_ShootingCutter(White)01.bmp 32 c -.wav
O(), a  Slash.wav
MI(U), Warship(8Shot).wav;e Creature\EFFECT_SuspectBird01.bmp  -.wav;_
e Animal\EFFECT_Tiger(White)01.bmp  -.wav;_
e Creature\EFFECT_SuspectBird01.bmp  -.wav;_
e Animal\EFFECT_Tiger(White)01.bmp  -.wav
MI(), 
OiN(U), ^bN
OiN(),  Ώۃjbghc f;Abp[;QAr[  Slash.wav _;_
QAr[  Slash.wav _;QAr[  Slash.wav _;obNhCo[
E{X, ͉] Shield\EFFECT_SmallShield01.bmp UnitOn.wav 2
E{X(), IvV$(jbg)̎͂]n߂B
j, @퓬Aj_򖗖  BeamSaber(4).wav


bN}
# [
[oX^[, e u[
bN{[, R΂ DGoods\EFFECT_SoccerBall01.bmp
ԑe(U),  DGoods\EFFECT_Rose(Red)01.bmp x
ԑe(), 
i, œ
i, i
i, ΂
i, LbN
gl[hz[h, 
r[gv[(), U镐 RM_BeatU.bmp
r[gv[(U), ό` RM_BeatPlane(R)U.bmp;LmC Bow.wav;LmC Bow.wav;LmC Bow.wav;e
r[gv[(), LmC;LmC;
bVh(), U镐 RM_RushU.bmp
bVh(U), ό` RM_RushDrill(R)U.bmp;h
bVh(), h
nCp[[(), U镐 RM_BeatU.bmp;U镐 RM_BeatU.bmp;U镐 RM_EddyU.bmp
nCp[[(U), ό` RM_HyperRollU.bmp;VbNr[;X[p[~TC 2 ;LmC 3
nCp[[(), VbNr[;A; 
[tV[h, ؂̗t
_~[([tV[h), ؂̗t

[X^[Y
# [
{EK, NX{E Weapon\EFFECT_FLintlockGun01.bmp
eCVbg, ] Bullet\EFFECT_ShootingCutter(Orange)01.bmp
oEhVbg, r[Ct u[ Weapon\EFFECT_FLintlockGun01.bmp
oEhVbg(), r[ u[ _
AJr[, Ή
X[p[{(U),  Light\EFFECT_Flash(White)01.bmp 32
X[p[{(), 
(U), a
(), Ō
{, 
WFmX(U), r[VbgLm bh BeamShot.wav
WFmX(), r[VbgLm bh
tbVEtbh(U), e Bullet\EFFECT_LightBullet(Red)01.bmp 80 AntiAirMissile.wav
tbVEtbh(),  bh Explode.wav
# Vo
_K[, 
Vv(U), Uv`xˏo
Vv(), d
R[(U), n\Ռg zCg c Ice.wav
R[(), X Ice.wav
nCp[Vbg(U), ;] Bullet\EFFECT_ShootingCutter(Orange)01.bmp 
nCp[Vbg(), h;Ō
XbV[, `F[K u[
^CfEFCu(U), xAO AntiAirMissile.wav
^CfEFCu(), A

nhqR
# TL
p`, œ
Ήbe, VbNr[K Weapon\EFFECT_AntiMaterialRifle01.bmp 64
WvLbN, X[p[LbN

C(MVC)
w(U), Ȃ
w(), Ō
̧߰èڼެ, ] DGoods\EFFECT_Book01.bmp
̧߰èڼެ, ] DGoods\EFFECT_PETBottle01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Kinjirou01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Pencil01.bmp
̧߰èڼެ, ] Foods\EFFECT_BananaSkin01.bmp
̧߰èڼެ, ] Creature\EFFECT_Doll01.bmp
̧߰èڼެ, ] DGoods\EFFECT_Kompas01.bmp
̧߰èڼެ, ] Animal\EFFECT_Monky01.bmp
ڰ̧èݸ޼ެ(U), Abp[
ڰ̧èݸ޼ެ(), Abp[
۰ݸٱѽ(U), ]a
۰ݸٱѽ(), _[W A
ʲ߰ݸ׸ڼެ(U), ] DGoods\EFFECT_Book01.bmp ;_
] DGoods\EFFECT_PETBottle01.bmp ;] DGoods\EFFECT_Kinjirou01.bmp ;_
] DGoods\EFFECT_Pencil01.bmp 
ʲ߰ݸ׸ڼެ(U), ] Foods\EFFECT_BananaSkin01.bmp ;_
] Creature\EFFECT_Doll01.bmp ;] DGoods\EFFECT_Kompas01.bmp ;_
] Animal\EFFECT_Monky01.bmp 
ʲ߰ݸ׸ڼެ(), A
èүĸߵݼެ(U), Abp[ AntiAirMissile.wav
èүĸߵݼެ(), _[W A;Abp[ BreakOff.wav
״èײްذ(U), X[p[^bN bh
״èײްذ(),  Ώۃjbghc f;_[W A;_[W A;_[W A;_
 Ώۃjbghc ;Abp[ BreakOff.wav
״èײްذ(Ƃǂ), ߕ 猾[I  Explode(Small).wav Ώۃjbghc

rBn[g(MVC)
t@gD[(U), 
t@gD[(), ͉] Creature\EFFECT_Ghost01.bmp 1
t@[Jm(U), d;e Weapon\EFFECT_LargeAnchor02.bmp
t@[Jm(), Ō
VocF[(U), X[p[^bN u[
VocF[(), X[p[^bN u[;X[p[^bN u[
Vv}VI(U), Β u[ Splash.wav
Vv}VI(), Abp[
~t@gD[(U), ;;
~t@gD[(), A
t[, X[p[^bN IW
gD[EhE}W(U), 摜 DGoods\EFFECT_Bowie01.bmp
gD[EhE}W(), ό` Anime\DGoods\EFFECT_Bowie01.bmp BreakOff.wav 胆jbghc;_
 Ώۃjbghc ;@퓬Aj_iCtU;iCt;@퓬Aj_iCtU;_
iCt;@퓬Aj_iCtU;iCt;_
@퓬Aj_iCtU;iCt;uԕό` 胆jbghc;唚
pgl[(U), e Weapon\EFFECT_GiantSword(T)02.bmp 80 Warship.wav
pgl[(), a;@퓬Aj_CU;@퓬Aj_CU;A

\\(MVC)
q(U), e EFFECT_STF_KozarumaiU.bmp Bow.wav x
q(), _[W
؎a(U), 
؎a(), A
֓VA, ]
Tb(U), @퓬Aj_˂폀 DGoods\EFFECT_Gourd01.bmp Storm.wav
Tb(), d͈k Storm.wav;5;uԕό` Anime\DGoods\EFFECT_Gourd01.bmp 胆jbghc;@KE Fire.wav;uԕό` 胆jbghc
onv(U),  onv x
onv(),  Explode(Small).wav; 胆jbghc;߉摜 Foods\EFFECT_Strawberry01.bmp 80 -.wav O 胆jbghc
Vnʊ(U), a;摜 Weapon\EFFECT_Bar01.bmp
Vnʊ(), | Crash.wav
(U), ό` Anime\EFFECT_STF_SonSon(E)U.bmp Roar.wav;Ή -.wav
(), Ή

A~S(MVC)
c^, G O[
n̎q(U), e ("Unit\" & Info("jbg",UnitID(Ώۃjbg),"OtBbN")) 16 Jump.wav x
n̎q(), Ō
̋(U), ;e BodyParts\EFFECT_CellWall(Orange)01.bmp Drill.wav
̋(), uԕό` Anime\BodyParts\EFFECT_CellWall(Orange)01.bmp Ώۃjbghc;_
X[p[^bN IW Drill.wav;uԕό` Ώۃjbghc
΂̊(U), ;] BodyParts\EFFECT_CellWall(Green)01.bmp AntiAirMissile.wav
΂̊(), Pbgp` BodyParts\EFFECT_CellWall(Green)01.bmp
A̝|(U), G藐 O[
A̝|(), G藐 O[ Punch(3).wav
žb(U), ;Β O[ Earthquake.wav
žb(), A


gI̊ZArX(P`)
ł萶܂ꂵ(U), Ce u[ x;ACe u[ x
ł萶܂ꂵ(), d
т(), -
т(U),  LightWeapon\EFFECT_LightSpear(Green)01.bmp
т(),  O[ Crash.wav
U艺낷(U), a
U艺낷(), 
gI̓ːi, X[p[^bN u[
I݂z, r[ u[
~p鑄̉J(U), -
~p鑄̉J(), }VLm O[ Warship(8Shot).wav

gI̊ZArX(Q`)
~̗lȖ׋C(U), e Common\EFFECT_BubbleSphere(Green)01.bmp 32 Bubble.wav x;_
 Ώۃjbghc;e Common\EFFECT_BubbleSphere(Green)01.bmp 32 Bubble.wav x
~̗lȖ׋C(), ߉摜 Common\EFFECT_BubbleSphere(Green)01.bmp 32 Bubble.wav O 胆jbghc
z, Ή u[
w@̌, r[ u[
݂̂̈Ӗ, r[ u[
Iz킹Q(U), SgUr[ u[ BeamShot.wav;SgUr[ u[ BeamShot.wav
Iz킹Q(), SgUr[ u[

gI̊ZArX(R`)
ւ̂@̎ܔM(U), LmC 3 Fire.wav;LmC 4 Fire.wav
ւ̂@̎ܔM(), 
SĂガ, Ή
nv킹Ɖ, Β
ʂĖ×~̔ѕt, Wv
Azr(U), a
Azr(), 唚
ޗ̖ɑ(U), LmC 3 Breath.wav;LmC 4 Breath.wav
ޗ̖ɑ(), ;
